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Holistic Guidance - Forgotten Realms Campaign Guide, 4th Edition

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List Price: $39.95
Our Price: $26.37
Your Save: $ 13.58 ( 34% )
Availability: Usually ships in 24 hours
Manufacturer: Wizards of the Coast
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Average Customer Rating:     

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Binding: Hardcover Dewey Decimal Number: 793 EAN: 9780786949243 ISBN: 0786949244 Label: Wizards of the Coast Manufacturer: Wizards of the Coast Number Of Items: 1 Number Of Pages: 288 Publication Date: 2008-08-19 Publisher: Wizards of the Coast Release Date: 2008-08-19 Studio: Wizards of the Coast
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Editorial Reviews:
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Dark perils and great deeds await!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.
This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
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Spotlight customer reviews:
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Customer Rating:      Summary: rip off product disliked by Realms creator Comment: 1. As to the Spellplague and subsequent plots, Greenwood (creator of the Realms) has said 'These aren't my gods'. Thus ends the Greek myth type interaction between the Realms deities into something more like a video game.
2. Mediocre Art. There are a few images that are nice, but overall the art isn't that good.
3. Lack of ideas, and what is there is poor. For the price of this thing, and comparing it to the 3e guide, the font is way too big and the information is sparse. It reads as a pitiful attempt to justify the changes to the cosmology in the most ham-fisted way possible. An example being Asmodeus using the death of a minor god to realign the entire cosmos. More examples of things that will make you bang your head against the wall abound within - its like the worst scape goat plots of X-men comics in FR form.
Customer Rating:      Summary: Very little to offer. Comment: Everything is cursory. Doesn't detail the time gap of 100 years. Questionable changes to the setting. Change for change's sake I'd say. Don't forget, no character descriptions unlike other campaign guides. That's boring. Who runs Silverymoon? Doesn't say. Amazing.
The whole thing seems like a very mechanical tool for an RPG session. It's just descriptions you read if characters make their lore roles. Luskan, History DC 20. Made roll, read 4 paragraphs to player. whoopee...
I bought this hoping to know a lot about the realms and who is in it. For a $40 retail book is that too much to ask?
Customer Rating:      Summary: New mysteries abound! Comment: The 4e Forgotten Realms Campaign Guide has brought some new and exciting events to the campaign. I especially enjoy the earthmotes (floating islands) concept; which looks to be craftable with a level 30 ritual, and the Returned Abeir is very intreging. Definetly an area player's will be running to once they are of a high enough level. Seriously, as others have said, the details are in the areas of Faerun and less on a diatribe of history. Plus, the Player's Guide will introduce us to more NPCs and about Spellscar's.
Customer Rating:      Summary: Get out the dice! Comment: What a lot of people don't realize is that, with the advent of AD&D 2nd edition the Forgotten Realms sacrificed some of its originality and has subsequently become a core setting for dungeons and dragons, whatever the edition might be. Because of this it tends to wrap itself around and morph into whatever D&D happens to be at the time. I bought this book fully expecting this to be Forgotten Realms "through the 4th edition looking glass" and it did not disappoint.
From the get-go, starting at chapter 1, you are thrown into a town and start adventuring right away. I found this exciting. Then, as a cool down, you are taken through a brief tour of the lore and lands of the realms. This book gave me exactly what I would be looking for, the information I needed to immediately start my own 4th edition FR campaign.
Some previous reviews are correct in the fact that it doesn't flesh everything out, many of the histories that some of the previous say are lacking are in a Grand History of the Realms from what I hear, but that's not important to me.
What this book gives you is a solid foundation and me, being a DM of many many years, likes to take things like that and color them in my own way. I am sure details on the different areas and settings will be released in future supplements, but I am not concerned about that. I am the DM, when it comes down to it, its my job to "flesh things out". Hope this review helps.
Customer Rating:      Summary: A cursory effort at best - and the map... ugh. Comment: I have been very optimistic about upcoming products due to the quality of 4E products to date. In short, however, this product lacks depth and quality. The art is good, but when comparing this to the 3E campaign guide, this is a shadow of that book. While the prior campaign guide contained loads of quality background information and crunchy bits (rules, etc.), this contains neither. And the colorless, low-detail map was the biggest disappointment of all.
I agree with one of the prior reviewers that it would be better to adapt the 3E material for 4E than waste money on this supplement. Save your money for something much better.
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